Traveling through Video Games
Book Details
AI Summary
Delivery Location
Delivery fee: Select location
This book unlocks an understanding of video games as virtual travel. It explains how video game design increasingly takes cues from the promotional language of tourism, and how this connection raises issues of power and commodification.
Bridging the disciplinary gap between game and tourism studies, the book offers a comprehensive account of touristic gazing in games such as The Legend of Zelda: Breath of the Wild, Minecraft, and Microsoft Flight Simulator 2020. Traveling through video games involves a mythological promise of open-ended opportunity, summarized in the slogan you can go there. Van Nuenen discusses the scale of game worlds, the elusive nature of freedom and control, and the pivotal role of work in creating a sense of belonging. The logic of tourism is fundamentally consumptive—but through design choices, players can also be invited to approach their travels more critically. This is the difference between moving through a game world, and being moved by it.
This interdisciplinary and innovative study will interest students and scholars of digital media studies, game studies, tourism and technology, and the Digital Humanities.
Get Traveling through Video Games by at the best price and quality guaranteed only at Werezi Africa's largest book ecommerce store. The book was published by Taylor & Francis Ltd and it has pages.
Discover books you might love based on this title.
More in This Genre
Researching the Nineteenth-Century Periodical Press
Ksh 27,900.00
The Architecture of Edwin Maxwell Fry and Jane Drew
Ksh 10,150.00
Sigmar Polke am Gaspelshof
Ksh 4,400.00
The Legacy of Mad Men
Ksh 17,350.00
Der Dom zu Halberstadt
Ksh 500.00
Steven D. Lavine. Failure is What It's All About
Ksh 5,500.00