My Avatar, My Self : Identity in Video Role-Playing Games
Book Details
AI Summary
Delivery Location
Delivery fee: Select location
With videogames now one of the world''s most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee''s theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player''s sense of self and makes recommendations of terminology for future identity researchers.
Get My Avatar, My Self by at the best price and quality guaranteed only at Werezi Africa's largest book ecommerce store. The book was published by McFarland & Co Inc and it has pages.
Discover books you might love based on this title.
More in This Genre
Pathfinder Roleplaying Game: Advanced Player’s Guide
Ksh 7,200.00
Renatio et Gloriam: Europe's Ruin
Ksh 4,500.00
The Path to the Cross Discovery Guide
Ksh 1,600.00
Untangle Your Emotions Bible Study Guide plus Streaming Video
Ksh 3,250.00
Pathfinder Flip-Mat: Marsh
Ksh 3,950.00
Overcomer Bible Study Guide
Ksh 1,800.00