Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Education
New
Book Details
AI Summary
Delivery Location
Delivery fee: Select location
The health emergency caused by COVID-19 has been a global challenge. During this period, it was necessary to quickly develop solutions that were able to cope with the pandemic and help mitigate the effects that the new coronavirus was causing in many sectors. This book analyzes how gamification and artificial intelligence (AI) have been used during the COVID-19 pandemic in health and education. To this end, a review of the main applications of gamification and AI during this period is made. We also analyze four cases framed in health care and education in which both resources, gamification and AI, are combined and their usefulness in the context characterized by COVID-19 is analyzed. Finally, some of the ethical issues surrounding gamification and AI in this scenario are examined.
Get Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Education by at the best price and quality guaranteed only at Werezi Africa's largest book ecommerce store. The book was published by Peter Lang AG and it has pages.
Discover books you might love based on this title.
More in This Genre
Art of Teaching Peacefully
Ksh 7,650.00
Quality Teaching Through Professional Development
Ksh 4,050.00
Racial Trauma in the School System
Ksh 6,100.00
Acting Out: Combating Homophobia Through Teacher Activism
Ksh 4,450.00
Teaching Information Literacy Reframed
Ksh 11,400.00
International Economics
Ksh 16,350.00