Fluid Simulation for Computer Graphics
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A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition.
Highlights of the Second Edition
- Adds new discussions on meshing, particles, and vortex methods
The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridsons experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.
Get Fluid Simulation for Computer Graphics by at the best price and quality guaranteed only at Werezi Africa's largest book ecommerce store. The book was published by Apple Academic Press Inc. and it has pages.
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