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3D User Interfaces
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Book Details

Format Paperback / Softback
Book Series Usability
ISBN-10 0134034325
ISBN-13 9780134034324
Publisher Pearson Education (US)
Imprint Addison Wesley
Country of Manufacture US
Country of Publication GB
Publication Date Apr 14th, 2017
Print length 624 Pages
Weight 924 grams
Dimensions 23.00 x 17.90 x 2.00 cms
Ksh 9,900.00
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3D interaction is suddenly everywhere. But simply using 3D input or displays isn’t enough: 3D interfaces must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, 2nd Edition is today’s most comprehensive primary reference to building state-of-the-art 3D user interfaces and interactions. Five pioneering researchers and practitioners cover the full spectrum of emerging applications, techniques, and best practices. The authors combine theoretical foundations, analysis of leading devices, and empirically validated design guidelines. This edition adds two new chapters on human factors and general human-computer interaction—indispensable foundational knowledge for building any 3D user interface. It also demonstrates advanced concepts at work through two running case studies: a first-person VR game and a mobile augmented reality application.

Coverage Includes
  • 3D user interfaces: evolution, elements, and roadmaps
  • Key applications: virtual and augmented reality (VR, AR), mobile/wearable devices
  • What 3D UI designers should know about human sensory systems and cognition ergonomics
  • How proven human-computer interaction techniques apply to 3D UIs
  • 3D UI output hardware for visual, auditory, and haptic/ tactile systems
  • Obtaining 3D position, orientation, and motion data for users in physical space
  • 3D object selection and manipulation
  • Navigation and wayfinding techniques for moving through virtual and physical spaces
  • Changing application state with system control techniques, issuing commands, and enabling other forms of user input
  • Strategies for choosing, developing, and evaluating 3D user interfaces
  • Utilising 2D, “magic,” “natural,” multimodal, and two-handed interaction
  • The future of 3D user interfaces: open research problems and emerging technologies

From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn''t enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today''s most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today''s definitive source for all things related to state-of-the-art 3D interaction.

 

This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation.

 

You''ll find authoritative, accessible coverage of all this, and much more:

  • Essentials of HCI and human factors (for thousands of students and practitioners now entering the field)
  • How 3D UIs have evolved, and the "hard problems" that remain
  • 3D UIs in console gaming, VR, augmented reality (AR), robot teleoperation, mobile/wearable computers, and remote collaboration
  • How 3D input/output enables users to perceive and act much as they do in the physical world
  • 3D output devices, including visual, auditory, haptic, and tactile displays
  • 3D input devices, including traditional, special purpose, and direct human input via biosignals (e.g., brain input)
  • 3D interaction techniques for common tasks such as selection, manipulation, navigation, and system control
  • Strategies for designing and developing 3D UIs, including the use of 2D interaction; "magic" vs. "natural" interaction techniques; multimodal interaction, and two-handed interaction
  • Evaluating existing 3D UIs, and previewing their future

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